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 1 
 on: July 28, 2010, 02:55:22 PM 
Started by daithio - Last post by daithio
keeep s on freezing when i get to the TT course on class mode,any idea,s how to solve it?Huh please

 2 
 on: July 28, 2010, 01:57:05 PM 
Started by daithio - Last post by daithio
TT superbikes Real Road Racing Championship,i,ve  been playin this game for 2 months in the u.s.a on a ps2 and on the class mode in sidecar i can win all the races up to the T.T and when i get to the TT course
about half way round when i,m catching the rider ahead it freezes, picture ,timing clock, and the throttle is stuck wide open,checked all my connections everything the console is not hot,it has happened to me in supersport also,
anybody know why this is happening,just thought I would ask seeming as support is down

 3 
 on: July 27, 2010, 12:13:59 PM 
Started by Khanousch - Last post by Extremus
Yeah, this series is one of the most underrated of all time.  A word of advice; if you haven't done so yet, do try to find at least one and preferably three friends to play with.  Not only will a match take far more than one sitting usually; it is just awesome to see how much good-natured smack talk and great times can come from a turn-based strategy game.  Here's hoping SystemSoft Alpha reveals a PS3 and/or XBox 360 version during the Tokyo Game Show, and that Valcon or some other developer snatches it quickly up for the English translation!!!  We want MORE!!!!!

 4 
 on: July 25, 2010, 10:58:19 AM 
Started by Khanousch - Last post by Khanousch
I just got DSE7 for ps2 and wow this game is great.  It reminds me a lot of the Panzer General series, which is a good thing.  It has excellent depth but not too much as to get bogged down in extreme logistics.  The map editor is great, I made a realistic map of the Atlantic and have been playing it for about 10 hours.  Just one more turn I swear.  Anyway thank you for making this for US consoles.  If anyone in the Central Ohio area plays hit me up and we'll throw down lol.

 5 
 on: July 03, 2010, 05:23:52 PM 
Started by Extremus - Last post by mjemirzian
DS, PSP, and iPhone are all portable consoles

you appear to have your terminology mixed up

in any case, you'll just have to deal with it

 6 
 on: June 25, 2010, 06:28:55 AM 
Started by Extremus - Last post by Extremus
If you eliminate all of the Japanese-only and PC or portable (PSP and DS) stuff on your list, you have some slim pickings there.  My topic was discussing console games specifically; I stand by what I've said.  Turn-based strategy games on consoles (PS3, XBox 360, and Wii) are virtually gone.

 7 
 on: June 24, 2010, 07:07:31 PM 
Started by Extremus - Last post by mjemirzian
There are lots of tactical level turn based combat games coming out this year, you just have to look.

Check my list here:

http://www.tbstactics.com/2010/04/list-of-turn-based-tactics-and-srpg.html

 8 
 on: June 16, 2010, 07:13:25 PM 
Started by Extremus - Last post by Extremus
E3 2010 has come and the "big games" have all been revealed.  My reaction: Yawn.  Seriously, there's very little I'm seeing anymore that doesn't seem regurgitated a dozen times over.  Big-budget sequels?  Who cares, I knew those were coming anyway.  All I wanted was to hear about a Daisenryaku announcement.  JUST ONE.  But no, it didn't happen.  Probably isn't going to.

I remember videogaming back when it was a genuine, honest-to-goodness hobby.  No mega-corporations jockeying for exclusives or motion-control devices splitting the market and killing off entire genres; it was just us gamers then, back during the 80s through the mid-90s or so.  But as giants like Microsoft, Sony, and EA entered the fold, gaming suddenly became no longer a "niche" hobby exclusive to a bunch of teens and tweens (as was perceived at the time); it had become an industry, and now nothing mattered to developers but the old bottom line.  JRPGs, traditional turn-based strategy and SRPGs, horizontal and vertical shooters (schmups), and 2D puzzlers have all but gone extinct at retail.  No Daisenryaku (again); the only strategy game coming out for consoles at all right now is R.U.S.E., which was known about two years ago.

If all you really want out of your gaming life is look-alike, play-alike first-person shooters, third-person action games and platformers, sports games, and motion-based casual crap, I guess you're in hog heaven right about now.  But the rest of us who remember some semblance of variety and creativity focused around the GAMES rather than having to do the Funky Chicken in front of our TV to get the onscreen character to do something frankly don't feel too well-represented right now.  Gamers had the equivalent of a pristine beachfront all to themselves not too long ago, but then overnight games went "mainstream" and that beautiful view became obscured by dollar signs and annual speeches where we're annually told, "This is our new direction; it's the future.  Either get on board or you'll be left in the cold."

From Connectivity to Online to motion controls to 3D, new tech has never presented an extra option for developers; they've always gone whole-hog each and every time, and whatever gametypes didn't fit the mold were cast aside.  We haven't seen a traditional Phantasy Star since "Online" became part of the monicker, and now campaigns in games like Call of Duty and Halo are deliberately kept short enough that players can complete them in one or two sittings in online co-op.  Ahh, Connectivity.  Anyone remember The Legend of Zelda: The Four Swords?  Anyone actually get to play it with four players, three of whom had to each have a GameBoy Advance?  And ever since developers were able to make games with 3D models, 2D of ANY genre has been largely ignored on consoles, though I was pleasantly surprised to see the new 2D Kirby and Donkey Kong games for Wii at this E3.  How long's it been since we saw two 2D games announced by the same console maker at an E3?  Anybody???

Looking back now, I don't think anybody could have realized how much longtime gamers would end up missing Sega as a console maker.  When they were pushed out of the marketplace, everything changed, because they were the last true gamer-friendly console developer.  Sega has so many AAA franchises from so many genres in their repertoire we'll never likely see again on consoles outside of DLC remakes: old-school Phantasy Star, Shining Force, Dragon Force, 2D Shinobi, Afterburner, Burning Rangers, Skies of Arcadia, the Panzer Dragoon games, Out Run, Daytona USA, Space Harrier, Golden Axe, and many, many more.  I found myself thinking the other day, if Sega shocked the world and announced a new console, pretty much every old-school gamer would immediately pre-order the thing.

But we all know that isn't likely to happen.  Neither is another console Valkyria Chronicles, since VC 2 was relegated to the PSP.  I watch SystemSoft Alpha's website daily in hopes of announcements that might someday mean a PS3 or XBox 360 Daisenryaku, but so far they're stuck doing PlayStation 2, PC, and portable iterations that probably will never make it to western audiences.  All of the e-mails, letters, and campaigning that I have personally done and I know many of you have done apparently means zilch to them, to Valcon, to Kemco, or anyone else.  Strategy games are for hobbyists and enthusiasts, and videogames don't cater to such "niche" audiences anymore in the West.  The gaming industry took the good thing we had to ourselves and changed it to incorporate (i.e. they watered down and diluted it all for) new younger gamers who don't have an appreciation for what they see as "low-tech" graphics and interfaces and non-gamers who may or may not continue to support the industry in the long run.

So things moved on, I guess, as they tend to do.  We'll probably never again see a Golden Age of console game genre variety and selection on the level we did fifteen or twenty years ago.  Either you decide to adjust and accept what the corporate bigwigs are selling you each year at E3, or you simply lose interest and go find another hobby.  I'm getting precariously close to that point.

Strategy gaming is dead on consoles.  Long live strategy gaming. 

 9 
 on: June 12, 2010, 06:37:50 AM 
Started by Extremus - Last post by Extremus
So we all know that we've been beating our heads against a very hard, stubborn, and frankly responsiveless wall the past several months in asking for a new English version of Daisenryaku to be ported to western audiences.  We can petition like crazy to every company we can think of (and we have) for months or even years in hopes of even getting thrown some sort of bone (kind of how they marketed Dai Senryaku VII, as you know, as a budget title with zero fanfare), while you can take getting your annual sequel fix on every successfull first-person shooter franchise to the bank.  Life isn't fair sometimes, and the games industry's commercialization and focus on profit-over-quality-and-variety has pretty much killed several once-proud genres.  Real-time and turn-based strategy are all but gone on consoles now, as are 2D shooters (schmups), puzzlers like Lemmings or Lost Vikings), and traditional JRPGs and SRPGs.  I mean, I play pretty much every genre, but only having three or four major genre types to play anymore is like being made to eat pizza every day; you can become tired of it fast even if you normally love it.  And that doesn't bode well for the gaming industry when more and more titles are starting to look, sound, and play like everything else.  Okay, rant over; you clicked on this to hear about a new Daisenryaku, and I won't disappoint.

Back in 2001 during the heyday of the Sega Dreamcast, Japan got a certain wonderful game that US audiences never got to experience (imagine that); Advanced War Daisenryaku 2001.  Set during World War II with a branching Axis-centric campaign but also a rich multiplayer experience that included several nations and about 500 unit types, along with nifty things like weather effects (aircraft cannot take off or land during rain or snow, and snow severely limits troop movement) and nicely rendered full-screen 3D cutscenes of the units going at it in both daytime and nighttime combat, the game was basically a much better-looking version of Iron Storm for the Sega Saturn (meaning it was very, very GOOD).  That's nice, you say; so what does a 9 year-old Dreamcast game have to do with anything?  I'm glad you asked.

A gentleman named Mack Draper (aka Nebelwurfer) loves turn-based strategy games so much that he's been making a hobby of translating old Japanese-only titles into English and posting the patches on his website:

http://www.knology.net/~mackdraper/

Mack's credits so far include a full English version of the MegaDrive's (Genesis) Daisenryaku, and recently he just finished translating all but a few hint screens of Advanced Warr 2001 for the Dreamcast.  Another translation:  if you A) still have or are willing to pick up a used Dreamcast (you can find them for as little as $30 or so) and are willing to download the ISO to Advanced War 2001 off of an emulation-specialty website (sorry, no links due to legal ramifications) OR are willing to seek out the original disc on eBay (they're out there, and I already bought mine), all you have to do then is go on Nebelwurfer's website, download the English patch and run the included "Unpacker" and then burn a new game disc from the Patch image.  The instructions are simple, but you WILL need the original ISO image from either the original disc or from an emulation site; for those worried about legality issues, do what you feel comfortable with doing, but generally old, unsupported games aren't policed heavily at all; Shining Force Central has actually been making a full English patch of all three scenarios of Shining Force III for the Saturn which they are close to completing (which I happened to play last night, and they are SO WORTH IT; 150 hours of story-heavy SRPG BLISS) with Sega's full knowledge and acceptance.  The loophole is that they're not stealing anything; they're using the code from original discs they bought to do the translating, and they encourage fans to buy original discs to use with the patches, (AND the patches are FREE, so they're not turning a profit off of them) so everybody wins.  The same applies to Nebelwurfer and his English patches, so my humble recommendation is, if you can, support his efforts and go download some stuff from his site!

In short, it may not be a sparkling new PS3 or XBox 360 version of Daisenryaku just yet, but we do actually have a newly translated version of a very visually competent World War II iteration to play now, for those willing and able to do the leg work.  I've played it, and it's worth getting if you really love this series; Axis & Allies may just never do it for you ever again!

Oh, by the way, he literally just sent me the .80 patch last night that includes the translation for the Scenario Editor and some other things, but he may not yet have posted that version on his site, so you might want to use his "Contact me" button to shoot him an e-mail and ask for him to post it.  His instructions are thorough and very simple, so you should have little trouble in getting to experience a new/old Daisenryaku IN ENGLISH for the very first time fairly quickly.

Anyway, the guy's been making an effort to do this for fellow strategy lovers who otherwise wouldn't have a prayer to get the genre we love anymore, so I thought some of you might like to know about it.  If we support and encourage his efforts, perhaps he might be willing to do other projects (but be forewarned he DOES seem to prefer non-modern stuff; however, you never know what positive feedback and a kind word might do to expand the possibilities).  I'll let him know some of you may be coming in the meantime.

I'll leave a poll up about the emulation issue.  Please cast your vote on it if you like.

 10 
 on: May 15, 2010, 02:07:49 PM 
Started by Echoman - Last post by Echoman
after going through all the instructions in the walkthrough to paragraph #10 near the bottom of it, I am in the area where the 4 pressure plates are but I can't seem to find the dilapidated docks or the vine to climb up to get to the volcano entrance, the walkthrough is helpful but it lacks detail and needs to be more descriptive of the areas you are in, the game doesn't label each area as you enter it which makes things very confusing at times. does anyone have a detailed description as to what I need help with here, (than what the walkthrough gives) I would appreciate it.

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